
Logically it can be disputed in multiple ways, and the only reason you said it was to try and add more "oomph" to you post. "I know you quoted on a ignorant comment, but to say that you are losing "faith" in the gaming community is completely unnecessary and you know it. "There's nothing pompous about what I said. And after seeing your written mannerisms, I can tell that you have passionate feelings for either the console or the game, but that doesn't justify your aggressive behavior towards other members. "It's pompous comments like these that you should really keep to yourself. Here are some said: " said: " said: " said: " said: " I wish this game was on a current gen console:( "It's insipid comments like this that keep my faith in the gaming community low. There's also a ton of new concept art for you. Spector expanded and refined Disney Epic Mickey's concept and built the game for a broad audience fully utilizing the Wii and Wii Remote for accessibility and engaging gameplay. The Think Tank conceptualized Mickey as a cartoon character thrown into turmoil. The initial concept behind Disney Epic Mickey originated within the Disney Interactive Studios' Think Tank. Among those who remained with Walt was animator, cartoonist and long-time friend Ub Iwerks, and together they created a new character named Mickey Mouse. When a deal could not be reached, Walt lost the rights to Oswald and with the rabbit went much of Walt's staff. When faced with daunting production costs, Walt asked for more money to ensure the quality of the Oswald cartoons. At this time, Oswald was primed to be Walt's first big animated star. The Walt Disney-created Oswald appeared in 26 silent cartoons between 19 for Charles Mintz, who contracted with Universal for distribution. Ultimately, players must ask themselves, ‘What kind of hero am I?' Each player will come up with a different answer." Blurring reality and fantasy, Oswald the Lucky Rabbit's role is as significant in the game as it was in real life. "By putting the mischievous Mickey in an unfamiliar place and asking him to make choices - to help other cartoon characters or choose his own path - the game forces players to deal with the consequences of their actions. "The core of this game is the idea of choice and consequence, and how that defines both the character and the player," says Spector. Each player's decisions to use paint, thinner or both dynamically changes the world with consequences that affect the environment, interactions with other characters, and even Mickey's appearance and abilities. Paint's creativity and thinner's damaging effect give the player robust tools and empowers them to make choices about how they move through the world. Players use the Wii Remote to wield magical paint and thinner to re-shape the world around them. Eventually, Mickey's mistake pulls him deep into the mysterious Cartoon Wasteland to face the destruction he unknowingly created. When Mickey curiously stumbles upon Yen Sid's map, he makes an innocent yet terrible mistake and inadvertently devastates Oswald's comfortable world. Years pass, and as Oswald dwells in the Cartoon Wasteland, he becomes resentful watching Mickey's popularity swell. Oswald makes the Cartoon Wasteland comfortable for other retired characters as they join him in this magical land. In Spector's game, Oswald the Lucky Rabbit - Walt Disney's first cartoon star created in 1927 - becomes the earliest inhabitant of Yen Sid's Cartoon Wasteland after Mickey Mouse is created. Originally, the powerful sorcerer from "The Sorcerer's Apprentice" in Walt Disney's 1940 film "Fantasia" was nicknamed "Yen Sid" by Disney animators, although never named as such on screen. Ultimately, each player decides for him- or herself what makes Mickey cool." In the game's fiction, a sorcerer named Yen Sid creates a beautiful, whimsically-twisted world where Disney's forgotten and retired creations thrive. "I want to bring his personality to the forefront, place him in a daunting world and connect his spirited character with video game players worldwide. "Mickey is an adventurous and rambunctious mouse," said Warren Spector, creative director and vice president, Junction Point. In Disney Epic Mickey, Spector, a life-long Disney fan, taps into Mickey Mouse's rich history along with the characters and worlds brought to life by Walt Disney to create an edgy and unexpected cartoon adventure.

The game stars Mickey Mouse who has been re-imagined for videogames by luminary game designer Warren Spector and his Junction Point game development studio. (Note: Entirely from the company's mouth.)ĭisney Interactive Studios today announced the development of Disney Epic Mickey, an adventure-platforming game with light role-playing elements for the Wii home video game console. Disney also put out some basic gameplay info and quotes from Spector.
