
The real gem is how the widgets interact with our engine of events / actions: you may customize as you like some behaviors related to the success or failure of the quiz, for instance. As for the appearance, the widget always comes with its own default graphics, and you can configure it in all its aspects: question and answer fonts, frame size and width, feedback images of right or wrong questions, and so on. We call these objects “widgets”: these have a self-contained interactivity, yet are highly customizable. Adding content is as easy as pie: a guided window allows you to enter questions, answers and mark the correct ones. We also worked on a set of interactive objects that require even less work: useful, amusing, even funny elements for the end user, easy to insert and configure. Being a screenwriter has never been so simple. No complicated timeline, but a simple and immediate visual management of events related to objects, and a panel with the actions related to the every single event. And if you connect an event different from the touch, such as the accelerometer, you can attach a different sequence of actions, such as the gravitational sliding of the object itself.
SOFTWARE LIKE PUBCODER SERIES
You can decide to insert an image sensitive to touch, and trigger a series of related actions: the object moves and makes a sound, at the end of it moves another, and so on.
SOFTWARE LIKE PUBCODER FULL
This means having full control of what can happen on a page.

The component we worked hardest on is our interactivity engine. Many components are drag&drop: inserting objects on the page, distributing them in the space, etc.
SOFTWARE LIKE PUBCODER SOFTWARE
Our software is a complex platform, a particular attention has been given to trying to reduce the complexity of the User Experience. To make life for our users as easy as possible, whether they are writers, illustrators or developers. In particular, we want to give everyone the opportunity to create content suitable for any digital format. The third and final part will deal with how the distribution of a self-publishing product works.Ībove all, we are committed to content. In the second part we show you a collection of experiences and applications that have been made by authors and illustrators over the years and that, for one reason or another, have deserved attention in the world. In this first article we’ll tell you how the software allows you to create interactive content and make it known worldwide.

This is the first of a mini-cycle of three articles that tell how PubCoder has become one of the most extraordinary tools for self-publishing. We worked tirelessly for six years, listening to our users and trying to put them in the best possible conditions. We chose to develop PubCoder to help you to make our users’ dream come true by enabling them to make interactive content and distribute it everywhere.
